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SSR: Investigate possible off-by a pixel sampling / bleed #18

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gkjohnson opened this issue Mar 31, 2021 · 1 comment
Open

SSR: Investigate possible off-by a pixel sampling / bleed #18

gkjohnson opened this issue Mar 31, 2021 · 1 comment

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@gkjohnson
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gkjohnson commented Mar 31, 2021

See pixels on the ground that take on a bit of the sphere color:

image

It is helped (but not removed entirely) by remove binary search:

image

Possibly due to interpolated sampling?

@gkjohnson
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gkjohnson commented Jun 10, 2021

An off-by-one pixel issue is apparent in the translucent mesh demo.

Fixed by rounding the render target size

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