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  1. 3D_Scene_OpenGL 3D_Scene_OpenGL Public

    A 3D scene rendered using OpenGL, featuring camera control, mesh rendering, skybox, and texture management. The project leverages object-oriented programming and advanced OpenGL techniques.

    C++

  2. 3D_Scene_Renderer 3D_Scene_Renderer Public

    A simple 3D rendering engine designed for educational purposes, featuring camera control, mesh loading, and rasterization.

    C++

  3. BloodEngine BloodEngine Public

    BloodEngine is a flexible and extensible game engine developed in C++ and SDL2 for educational purposes. It employs an Entity/Component/System (ECS) architecture to manage game objects, rendering, …

    C++

  4. Bloodmask_Asset_Manager Bloodmask_Asset_Manager Public

    Blood Asset Manager is a middleware tool for game developers, facilitating comprehensive asset management through a Unity frontend and a C++ backend DLL.

    C++

  5. RealTimeChat RealTimeChat Public

    A real-time chat application built in C++ using Berkeley Sockets. Supports cross-platform functionality for Windows, Linux, and Unix-like systems.

    C++ 2

  6. Weasel-Unity-Implementation Weasel-Unity-Implementation Public

    Unity-based simulation of Dawkins' Weasel program, demonstrating the concept of cumulative selection through random mutations.

    C#