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AsyncComputeTaskPool blocking main thread on bevy 0.13+ for Linux
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13672
opened Jun 4, 2024 by
jasonpeinko
the render of AmbientLight is not display correctly
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13665
opened Jun 4, 2024 by
Tom-Jim
Add an illustration to the compass direction docs
A-Math
Fundamental domain-agnostic mathematical operations
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13664
opened Jun 4, 2024 by
alice-i-cecile
Shader Instancing example does not render additional instanced entites with respect to their Transforms
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#13663
opened Jun 3, 2024 by
DavidHospital
animate_targets
should allow total blend weights greater than 1
A-Animation
#13661
opened Jun 3, 2024 by
ricky26
Allow Serialized ECS data stored on the disk
C-Enhancement
A new feature
X-Contentious
There are nontrivial implications that should be thought through
Scene
to overwrite entities in a World
A-Scenes
#13659
opened Jun 3, 2024 by
dmyyy
Handle<Storage>
abstraction for material shaders
A-Rendering
#13658
opened Jun 3, 2024 by
tychedelia
naga internal error: entered unreachable code when attempting to run shader
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13656
opened Jun 3, 2024 by
00alia00
Investigate reusing Sounds playback and modification
C-Enhancement
A new feature
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
AudioSink
A-Audio
#13651
opened Jun 3, 2024 by
BD103
Panic "the given key does not support hashing" should indicate the type.
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13646
opened Jun 3, 2024 by
brandon-reinhart
Move all asset paths in examples to constants at the top of the example
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#13645
opened Jun 3, 2024 by
alice-i-cecile
Shader is not loaded error is unclear
A-Rendering
Drawing game state to the screen
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
X-Uncontroversial
This work is generally agreed upon
#13644
opened Jun 3, 2024 by
alice-i-cecile
MSVC: Linking with link.exe failed, exit code 1189
C-Compile-Failure
A failure to compile Bevy apps
O-Windows
Specific to the Windows desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13643
opened Jun 3, 2024 by
Quentindeve
Add more query join types (left, right, outer join)
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13633
opened Jun 2, 2024 by
alice-i-cecile
Add a simple skybox and envmap for use in examples
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13632
opened Jun 2, 2024 by
alice-i-cecile
Add a way to run CI on a specific crate
A-Build-System
Related to build systems or continuous integration
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13631
opened Jun 2, 2024 by
Adamkob12
Suggestion: Rename / Extend Condition Trait Methods.
A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#13629
opened Jun 1, 2024 by
CupOfTeaJay
Gamepad issue
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Bug
An unexpected or incorrect behavior
C-Hardware-Speciifc
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13625
opened Jun 1, 2024 by
goiw111
Dragging window around is very buggy
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#13623
opened Jun 1, 2024 by
evrensen467
Raycasting for primitives.
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
#13618
opened Jun 1, 2024 by
Olle-Lukowski
1 of 7 tasks
GizmoPrimitiveNd for external primitives
A-Gizmos
Visual editor and debug gizmos
A-Math
Fundamental domain-agnostic mathematical operations
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
#13615
opened May 31, 2024 by
lynn-lumen
DynamicScene missing docs for entity_map arg in methods
A-Scenes
Serialized ECS data stored on the disk
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13608
opened May 31, 2024 by
ua-kxie
UI Node's dimensions are incorrectly calculated if camera at first node's update had zero size
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#13600
opened May 31, 2024 by
bugsweeper
Range<f32> is reflectable but not serializable
A-Reflection
Runtime information about types
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#13591
opened May 31, 2024 by
IceSentry
Panic when Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr
feature is not included
A-Rendering
#13571
opened May 29, 2024 by
jgayfer
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