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Darknet Object Detection Framework and YOLO

darknet and hank.ai logos

Darknet is an open source neural network framework written in C, C++, and CUDA.

YOLO (You Only Look Once) is a state-of-the-art, real-time, object detection system, which runs in the Darknet framework.

Papers

General Information

YOLOv7 is more accurate and faster than YOLOv5 by 120% FPS, than YOLOX by 180% FPS, than Dual-Swin-T by 1200% FPS, than ConvNext by 550% FPS, than SWIN-L by 500% FPS, and PPYOLOE-X by 150% FPS.

YOLOv7 surpasses all known object detectors in both speed and accuracy in the range from 5 FPS to 160 FPS and has the highest accuracy 56.8% AP among all known real-time object detectors with 30 FPS or higher on GPU V100, batch=1.

comparison

MSCOCO Pre-trained Weights

Several popular versions of YOLO were pre-trained for convenience on the MSCOCO dataset. This dataset has 80 classes, which can be seen in the text file cfg/coco.names.

The pre-trained weights can be downloaded from several different locations, and are also available for download from this repo:

The MSCOCO pre-trained weights are provided for demo-purpose only. People are expected to train their own networks.

Building

The various build methods available in the past have been merged together into a single unified solution. Darknet requires OpenCV, and uses CMake to generate the necessary project files.

Beware if you are following old tutorials with more complicated build steps, or build steps that don't match what is in this readme. The new build steps as described below started in August 2023.

Software developers are encouraged to visit https://darknetcv.ai/ to get information on the internals of the Darknet/YOLO object detection framework.

Linux CMake Method

Darknet build tutorial for Linux

These instructions assume a system running Ubuntu 22.04.

sudo apt-get install build-essential git libopencv-dev cmake
mkdir ~/src
cd ~/src
git clone https://github.com/hank-ai/darknet
cd darknet
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j4 package
sudo dpkg -i darknet-VERSION.deb

If you are using an older version of CMake then you'll need to upgrade CMake before you can run the cmake command above. Upgrading CMake on Ubuntu can be done with the following commands:

sudo apt-get purge cmake
sudo snap install cmake --classic

Advanced users:

If you want to build a RPM installation file instead of a DEB file, see the relevant lines in CM_package.cmake. Prior to running make -j4 package you'll need to edit these two lines:

SET (CPACK_GENERATOR "DEB")
# SET (CPACK_GENERATOR "RPM")

For distros such as Centos and OpenSUSE, you'll need to switch those two lines in CM_package.cmake to be:

# SET (CPACK_GENERATOR "DEB")
SET (CPACK_GENERATOR "RPM")

To install the installation package, use the usual package manager for your distribution. For example, on Debian-based systems such as Ubuntu:

sudo dpkg -i darknet-2.0.1-Linux.deb

Installing the package will copy the following files:

  • /usr/bin/darknet is the usual Darknet executable. Run darknet version from the CLI to confirm it is installed correctly.
  • /usr/include/darknet.h is the Darknet API for C, C++, and Python developers.
  • /usr/include/darknet_version.h contains version information for developers.
  • /usr/lib/libdarknet.so is the library to link against for C, C++, and Python developers.
  • /opt/darknet/cfg/... is where all the .cfg templates are stored.

You are now done! Darknet has been built and installed into /usr/bin/. Run this to test: darknet version.

If you don't have /usr/bin/darknetthen this means you _did not_ install it, you only built it! Make sure you install the.debor.rpm` file as described above.

Windows CMake Method

These instructions assume a brand new installation of Windows 11 22H2.

Open a normal cmd.exe command prompt window and run the following commands:

winget install Git.Git
winget install Kitware.CMake
winget install nsis.nsis
winget install Microsoft.VisualStudio.2022.Community

At this point we need to modify the Visual Studio installation to include support for C++ applications:

  • click on the "Windows Start" menu and run "Visual Studio Installer"
  • click on Modify
  • select Desktop Development With C++
  • click on Modify in the bottom-right corner, and then click on Yes Once everything is downloaded and installed, click on the "Windows Start" menu again and select Developer Command Prompt for VS 2022. Do not use PowerShell for these steps, you will run into problems!

Advanced users:

Instead of running the Developer Command Prompt, you can use a normal command prompt or ssh into the device and manually run "\Program Files\Microsoft Visual Studio\2022\Community\Common7\Tools\VsDevCmd.bat".

Once you have the Developer Command Prompt running as described above, run the following commands to install Microsoft VCPKG, which will then be used to build OpenCV:

cd c:\
mkdir c:\src
cd c:\src
git clone https://github.com/microsoft/vcpkg
cd vcpkg
bootstrap-vcpkg.bat
.\vcpkg.exe integrate install
.\vcpkg.exe integrate powershell
.\vcpkg.exe install opencv[contrib,dnn,freetype,jpeg,openmp,png,webp,world]:x64-windows

Be patient at this last step as it can take a long time to run. It needs to download and build many things.

Advanced users:

Note there are many other optional modules you may want to add when building OpenCV. Run .\vcpkg.exe search opencv to see the full list.

  • Optional: If you have a modern NVIDIA GPU, you can install either CUDA or CUDA+cuDNN at this point. If installed, Darknet will use your GPU to speed up image (and video) processing.
    • Visit https://developer.nvidia.com/cuda-downloads to download and install CUDA.
    • Visit https://developer.nvidia.com/rdp/cudnn-download or https://docs.nvidia.com/deeplearning/cudnn/install-guide/index.html#download-windows to download and install cuDNN.
    • Once you install CUDA make sure you can run nvcc and nvidia-smi. You may have to modify your PATH variable.
    • Once you download cuDNN, unzip and copy the bin, include, and lib directories into C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/[version]/. You may need to overwrite some files.
    • If you install CUDA or CUDA+cuDNN at a later time, or you upgrade to a newer version of the NVIDIA software:
      • You must delete the CMakeCache.txt file from your Darknet build directory to force CMake to re-find all of the necessary files.
      • Remember to re-build Darknet.
    • CUDA must be installed after Visual Studio. If you upgrade Visual Studio, remember to re-install CUDA.

Once all of the previous steps have finished successfully, you need to clone Darknet and build it. During this step we also need to tell CMake where vcpkg is located so it can find OpenCV and other dependencies:

cd c:\src
git clone https://github.com/hank-ai/darknet.git
cd darknet
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=C:/src/vcpkg/scripts/buildsystems/vcpkg.cmake ..
msbuild.exe /property:Platform=x64;Configuration=Release /target:Build -maxCpuCount -verbosity:normal -detailedSummary darknet.sln
msbuild.exe /property:Platform=x64;Configuration=Release PACKAGE.vcxproj

If you get an error about some missing CUDA or cuDNN DLLs such as cublas64_12.dll, then manually copy the CUDA .dll files into the same output directory as Darknet.exe. For example:

copy "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.2\bin\*.dll" src-cli\Release\

(That is an example! Check to make sure what version you are running, and run the command that is appropriate for what you have installed.)

Once the files have been copied, re-run the last msbuild.exe command to generate the NSIS installation package:

msbuild.exe /property:Platform=x64;Configuration=Release PACKAGE.vcxproj

Advanced users:

Note that the output of the cmake command is a normal Visual Studio solution file, Darknet.sln. If you are a software developer who regularly uses the Visual Studio GUI instead of msbuild.exe to build projects, you can ignore the command-line and load the Darknet project in Visual Studio.

You should now have this file you can run: C:\src\Darknet\build\src-cli\Release\darknet.exe. Run this to test: C:\src\Darknet\build\src-cli\Release\darknet.exe version.

To correctly install Darknet, the libraries, the include files, and the necessary DLLs, run the NSIS installation wizard that was built in the last step. See the file darknet-VERSION.exe in the build directory. For example:

darknet-2.0.31-win64.exe

Installing the NSIS installation package will:

  • Create a directory called Darknet, such as C:\Program Files\Darknet\.
  • Install the CLI application, darknet.exe.
  • Install the required 3rd-party .dll files, such as those from OpenCV.
  • Install the neccesary Darknet .dll, .lib and .h files to use darknet.dll from another application.
  • Install the template .cfg files.

You are now done! Once the installation wizard has finished, Darknet will have been installed into C:\Program Files\Darknet\. Run this to test: C:\Program Files\Darknet\bin\darknet.exe version.

If you don't have C:/Program Files/darknet/bin/darknet.exe then this means you did not install it, you only built it! Make sure you go through each panel of the NSIS installation wizard in the previous step.

Using Darknet

CLI

The following is not the full list of all commands supported by Darknet. See the previous readme for additional details and examples.

In addition to the Darknet CLI, also note the DarkHelp project CLI which provides an alternative CLI to Darknet/YOLO. The DarkHelp CLI also has several advanced features that are not available directly in Darknet. You can use both the Darknet CLI and the DarkHelp CLI together, they are not mutually exclusive.

For most of the commands shown below, you'll need the .weights file with the corresponding .names and .cfg files. You can either train your own network (highly recommended!) or download the MSCOCO pre-trained .weights files. The .cfg and .names files are in the cfg directory in the repo.

  • Check the version: darknet version
  • Obtain some (very limited!) assitance on some commands to run: darknet help
  • Predict using an image: darknet detector test animals.data animals.cfg animals_best.weights dog.jpg
  • Download YOLOv4-tiny weights and predict using a sample image in the artwork directory:
cd src/darknet/
wget --no-clobber https://github.com/hank-ai/darknet/releases/download/v2.0/yolov4-tiny.weights
darknet detector test cfg/coco.data cfg/yolov4-tiny.cfg yolov4-tiny.weights artwork/dog.jpg
  • The equivalent command when using DarkHelp would be:
cd src/darknet/
DarkHelp cfg/coco.names cfg/yolov4-tiny.cfg yolov4-tiny.weights artwork/dog.jpg
# The order in which you list the .names, .cfg, and .weights file is not important for DarkHelp.
  • Output coordinates: darknet detector test animals.data animals.cfg animals_best.weights -ext_output dog.jpg
  • Working with videos: darknet detector demo animals.data animals.cfg animals_best.weights -ext_output test.mp4
  • Reading from a webcam: darknet detector demo animals.data animals.cfg animals_best.weights -c 0
  • Smart webcam: darknet detector demo animals.data animals.cfg animals_best.weights http://192.168.0.80:8080/video?dummy=param.mjpg
  • Save results to a video: darknet detector demo animals.data animals.cfg animals_best.weights test.mp4 -out_filename res.avi
  • JSON and MJPEG server: darknet detector demo animals.data animals.cfg animals_best.weights test50.mp4 -json_port 8070 -mjpeg_port 8090 -ext_output
  • Running on a specific GPU: darknet detector demo animals.data animals.cfg animals_best.weights -i 1 test.mp4
  • To check the accuracy of the neural network:
darknet detector map driving.data driving.cfg driving_best.weights
...
  Id Name             AvgPrecision     TP     FN     FP     TN Accuracy ErrorRate Precision Recall Specificity FalsePosRate
  -- ----             ------------ ------ ------ ------ ------ -------- --------- --------- ------ ----------- ------------
   0 vehicle               91.2495  32648   3903   5826  65129   0.9095    0.0905    0.8486 0.8932      0.9179       0.0821
   1 motorcycle            80.4499   2936    513    569   5393   0.8850    0.1150    0.8377 0.8513      0.9046       0.0954
   2 bicycle               89.0912    570    124    104   3548   0.9475    0.0525    0.8457 0.8213      0.9715       0.0285
   3 person                76.7937   7072   1727   2574  27523   0.8894    0.1106    0.7332 0.8037      0.9145       0.0855
   4 many vehicles         64.3089   1068    509    733  11288   0.9087    0.0913    0.5930 0.6772      0.9390       0.0610
   5 green light           86.8118   1969    239    510   4116   0.8904    0.1096    0.7943 0.8918      0.8898       0.1102
   6 yellow light          82.0390    126     38     30   1239   0.9525    0.0475    0.8077 0.7683      0.9764       0.0236
   7 red light             94.1033   3449    217    451   4643   0.9237    0.0763    0.8844 0.9408      0.9115       0.0885
  • To check accuracy mAP@IoU=75: darknet detector map animals.data animals.cfg animals_best.weights -iou_thresh 0.75
  • Recalculating anchors is best done in DarkMark, since it will run 100 consecutive times and select the best anchors from all the ones that were calculated. But if you want to run the old version in Darknet:
darknet detector calc_anchors animals.data -num_of_clusters 6 -width 320 -height 256
  • Train a new network: darknet detector -map -dont_show train animals.data animals.cfg (also see the training section below)

Training

Quick links to relevant sections of the Darknet/YOLO FAQ:

The simplest way to annotate and train is with the use of DarkMark to create all of the necessary Darknet files. This is definitely the recommended way to train a new neural network.

If you'd rather manually setup the various files to train a custom network:

  • Create a new folder where the files will be stored. For this example, a neural network will be created to detect animals, so the following directory is created: ~/nn/animals/.
  • Copy one of the Darknet configuration files you'd like to use as a template. For example, see cfg/yolov4-tiny.cfg. Place this in the folder you created. For this example, we now have ~/nn/animals/animals.cfg.
  • Create a animals.names text file in the same folder where you placed the configuration file. For this example, we now have ~/nn/animals/animals.names.
  • Edit the animals.names file with your text editor. List the classes you want to use. You need to have exactly 1 entry per line, with no blank lines and no comments. For this example, the .names file will contain exactly 4 lines:
dog
cat
bird
horse
  • Create a animals.data text file in the same folder. For this example, the .data file will contain:
classes = 4
train = /home/username/nn/animals/animals_train.txt
valid = /home/username/nn/animals/animals_valid.txt
names = /home/username/nn/animals/animals.names
backup = /home/username/nn/animals
  • Create a folder where you'll store your images and annotations. For example, this could be ~/nn/animals/dataset. Each image will need a coresponding .txt file which describes the annotations for that image. The format of the .txt annotation files is very specific. You cannot create these files by hand since each annotation needs to contain the exact coordinates for the annotation. See DarkMark or other similar software to annotate your images. The YOLO annotation format is described in the Darknet/YOLO FAQ.
  • Create the "train" and "valid" text files named in the .data file. These two text files need to individually list all of the images which Darknet must use to train and for validation when calculating the mAP%. Exactly one image per line. The path and filenames may be relative or absolute.
  • Modify your .cfg file with a text editor.
    • Make sure that batch=64.
    • Note the subdivisions. Depending on the network dimensions and the amount of memory available on your GPU, you may need to increase the subdivisions. The best value to use is 1 so start with that. See the Darknet/YOLO FAQ if 1 doesn't work for you.
    • Note max_batches=.... A good value to use when starting out is 2000 x the number of classes. For this example, we have 4 animals, so 4 * 2000 = 8000. Meaning we'll use max_batches=8000.
    • Note steps=.... This should be set to 80% and 90% of max_batches. For this example we'd use steps=6400,7200 since max_batches was set to 8000.
    • Note width=... and height=.... These are the network dimensions. The Darknet/YOLO FAQ explains how to calculate the best size to use.
    • Search for all instances of the line classes=... and modify it with the number of classes in your .names file. For this example, we'd use classes=4.
    • Search for all instances of the line filters=... in the [convolutional] section prior to each [yolo] section. The value to use is (number_of_classes + 5) * 3. Meaning for this example, (4 + 5) * 3 = 27. So we'd use filters=27 on the appropriate lines.
  • Start training! Run the following commands:
cd ~/nn/animals/
darknet detector -map -dont_show train animals.data animals.cfg

Be patient. The best weights will be saved as animals_best.weights. And the progress of training can be observed by viewing the chart.png file. See the Darknet/YOLO FAQ for additional parameters you may want to use when training a new network.

If you want to see more details during training, add the --verbose parameter. For example:

darknet detector -map -dont_show --verbose train animals.data animals.cfg

Other Tools and Links

  • To manage your Darknet/YOLO projects, annotate images, verify your annotations, and generate the necessary files to train with Darknet, see DarkMark.
  • For a robust alternative CLI to Darknet, to use image tiling, for object tracking in your videos, or for a robust C++ API that can easily be used in commercial applications, see DarkHelp.
  • See if the Darknet/YOLO FAQ can help answer your questions.
  • See the many tutorial and example videos on Stéphane's YouTube channel
  • If you have a support question or want to chat with other Darknet/YOLO users, join the Darknet/YOLO discord server.

Roadmap

Last updated 2024-05-13:

Completed

  • swap out qsort() for std::sort() where used during training (some other obscure ones remain)
  • get rid of check_mistakes, getchar(), and system()
  • convert Darknet to use the C++ compiler (g++ on Linux, VisualStudio on Windows)
  • fix Windows build
  • fix Python support
  • build darknet library
  • re-enable labels on predictions ("alphabet" code)
  • re-enable CUDA/GPU code
  • re-enable CUDNN
  • re-enable CUDNN half
  • do not hard-code the CUDA architecture
  • better CUDA version information
  • re-enable AVX
  • remove old solutions and Makefile
  • make OpenCV non-optional
  • remove dependency on the old pthread library
  • remove STB
  • re-write CMakeLists.txt to use the new CUDA detection
  • remove old "alphabet" code, and delete the 700+ images in data/labels
  • build out-of-source
  • have better version number output

Short-term goals

  • swap out printf() for std::cout (in progress)
  • clean up .hpp files
  • re-write darknet.h
  • look into old zed camera support
  • better and more consistent command line parsing

Mid-term goals

  • fix build for ARM-based Jetson devices
  • better use of cv::Mat instead of the custom image structure in C
  • do not cast cv::Mat to void* but use it as a proper C++ object
  • completely remove internal/obsolete image structure
  • fix support for 1-channel greyscale images
  • add support for N-channel images where N > 3 (e.g., images with an additional depth or thermal channel)
  • on-going code cleanup

Long-term goals

  • fix CUDA/CUDNN issues with all GPUs
  • look into adding support for non-NVIDIA GPUs
  • rotated bounding boxes, or some sort of "angle" support