A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
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Updated
May 27, 2024 - C++
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
One stop solution for all Vulkan samples
One stop shop for getting started with the Vulkan API
One stop shop for getting started with SPIR-V.
TikTok Algorithms : Argus Gorgon Ladon Khronos x-ss-req_ticket
Single header "no-allocation" KTX/DDS file reader
Awesome Vulkan ecosystem
C Vulkan
Implementation of the original Khronos Vulkan Tutorial using the C++ binding
Learning Vulkan from code samples - Tutorial series
Fix OpenCL detection and performance issues on AMD Radeon GPU's by registering Installable Client Driver (ICD) files.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
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