LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Updated
Jun 9, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
⬜ Pixelation post effect for Unity Urp
⬜ OldMovie Post Effect for Unity Urp
⬜ Gradient Map post effect for Unity Urp
⬜ Old school image flow effect for Unity Urp
⚪ VFX Core ☄ Selective Post Processing with buffer system
Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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