Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).
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Updated
Jun 4, 2017 - C++
Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).
A ShaderToy's Demo by Inigo Quilez in a single main.c file
Fast and light-weight Marching Cubes library in C++ without any dependencies.
openFrameworks addon for drawing fonts using signed distance functions (SDF)
Ray marching FPS like playground w/ physics
Signed Distance Function from triangle mesh.
RayMarching Demo using WebGL2 GLSL Fragment Shaders - a glimpse at infinity in a geometric pattern of motion that you are able to view and pan around in.
Ray-marching 3D fractals.
An experiment with programming CAD in Python
Volumetric Modelling components for Rhino Grasshopper.
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
Sphere tracing signed distance functions.
Raytracing with signed difference functions in Augmented Reality
Using Fragment Shaders to embed Implicit Geometries into A-Frame
➕ Experimental node based environment for interactively generating scenes with Signed Distance Functions
This is a neural network approximating the two-dimensional signed distance functions of polygons.
Implementation of Differentiable Sign-Distance Function Rendering - in Pytorch
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
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